DocumentCode :
1852715
Title :
A Situated Game for Autistic Children Learning Activities of Daily Living
Author :
Chang, Maiga ; Kuo, Rita ; Lyu, Chun-Wei ; Heh, Jia-Sheng
Author_Institution :
Sch. of Comput. & Inf. Syst., Athabasca Univ., Edmonton, AB, Canada
fYear :
2012
fDate :
27-30 March 2012
Firstpage :
217
Lastpage :
220
Abstract :
Daily living skills are difficult for autistic children to learn because they have low motivation in learning new things. Some research has developed virtual environment to assist parents and teachers teaching autistic children daily living skills, educators still need to spend a lot of time in preparing personalized and more realistic tasks for children to practice. This research designs an activity generation mechanism by measuring activity´s weight with fuzzy theory and rough set´s help. Based on the activity generation mechanism and weight measurement, a Flash-based situated game is developed for providing autistic children personalized and non-repeated practices of activities of daily living. An evaluation plan of the pilot for verifying the effectiveness of the game and gathering the users´ (include teachers, parents, and the autistic children) perceptions toward the game and the game-play is designed.
Keywords :
Internet; behavioural sciences computing; computer aided instruction; computer games; fuzzy set theory; medical disorders; paediatrics; program verification; rough set theory; teaching; Flash-based situated game; Web-based Flash educational game; activity generation mechanism; activity weight measurement; autistic children learning activity; daily living skills; fuzzy theory; game effectiveness verification; game-play; learning motivation; nonrepeated practice; parent assistance; personalized practice; personalized task; rough set; teaching; user perception; virtual environment; Autism; Automata; Educational institutions; Games; Videos; Weight measurement; Game-based learning; activities of daily living; autism; children; knowledge structure; preadolescence; situated learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
Type :
conf
DOI :
10.1109/DIGITEL.2012.59
Filename :
6185622
Link To Document :
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