DocumentCode
1852744
Title
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
Author
Stegmaier, Simon ; Strengert, Magnus ; Klein, Thomas ; Ertl, Thomas
Author_Institution
Inst. for Visualization & Interactive Syst., Stuttgart Univ., Germany
fYear
2005
fDate
20-21 June 2005
Firstpage
187
Lastpage
241
Abstract
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and nonstandard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
Keywords
data visualisation; ray tracing; rendering (computer graphics); GPU-based volume rendering; data visualisation; graphics-hardware-based raycasting; ray tracing; shader functionality; single pass volume raycasting; volume rendering framework; Biomedical imaging; Carbon capture and storage; Computer graphics; Data engineering; Geometry; Hardware; Interactive systems; Isosurfaces; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Graphics, 2005. Fourth International Workshop on
ISSN
1727-8376
Print_ISBN
3-905673-26-6
Type
conf
DOI
10.1109/VG.2005.194114
Filename
1500541
Link To Document