• DocumentCode
    1852744
  • Title

    A simple and flexible volume rendering framework for graphics-hardware-based raycasting

  • Author

    Stegmaier, Simon ; Strengert, Magnus ; Klein, Thomas ; Ertl, Thomas

  • Author_Institution
    Inst. for Visualization & Interactive Syst., Stuttgart Univ., Germany
  • fYear
    2005
  • fDate
    20-21 June 2005
  • Firstpage
    187
  • Lastpage
    241
  • Abstract
    In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and nonstandard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
  • Keywords
    data visualisation; ray tracing; rendering (computer graphics); GPU-based volume rendering; data visualisation; graphics-hardware-based raycasting; ray tracing; shader functionality; single pass volume raycasting; volume rendering framework; Biomedical imaging; Carbon capture and storage; Computer graphics; Data engineering; Geometry; Hardware; Interactive systems; Isosurfaces; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Graphics, 2005. Fourth International Workshop on
  • ISSN
    1727-8376
  • Print_ISBN
    3-905673-26-6
  • Type

    conf

  • DOI
    10.1109/VG.2005.194114
  • Filename
    1500541