DocumentCode :
1852780
Title :
iSBVR: isosurface-AIDED hardware acceleration techniques for slice-based volume rendering
Author :
Xue, Daqing ; Zhang, Caixia ; Crawfis, Roger
Author_Institution :
Dept. of Comput. Sci. & Eng., Ohio State Univ., Columbus, OH, USA
fYear :
2005
fDate :
20-21 June 2005
Firstpage :
207
Lastpage :
243
Abstract :
In this paper, we examine the performance of the early z-culling feature on current high-end commodity graphics cards and present an isosurface-aided hardware acceleration algorithm for slice-based volume rendering (iSBVR) to maximize its utilization. We analyze the computational models for early z-culling of the texture based volume rendering. We demonstrate that the performance improves with two to four times speedup against an original straightforward SBVR on an ATI 9800pro display board. As volumetric shaders become increasingly complex, the advantages of fast z-culling will become even more pronounced.
Keywords :
computer graphic equipment; image texture; rendering (computer graphics); ATI 9800pro display board; commodity graphics cards; computational models; iSBVR; image texture; isosurface-aided hardware acceleration algorithm; volume rendering; z-culling feature; Acceleration; Chromium; Computer graphics; Computer science; Displays; Hardware; Isosurfaces; Rendering (computer graphics); Sampling methods; Transfer functions;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Graphics, 2005. Fourth International Workshop on
ISSN :
1727-8376
Print_ISBN :
3-905673-26-6
Type :
conf
DOI :
10.1109/VG.2005.194116
Filename :
1500543
Link To Document :
بازگشت