DocumentCode
1853820
Title
Analysis of Mobile Social Games from the Viewpoint of Gamenics Theory
Author
Yamakami, Toshihiko
Author_Institution
CTO Office, ACCESS, Chiba, Japan
fYear
2011
fDate
20-21 June 2011
Firstpage
1
Lastpage
5
Abstract
The mobile Internet business is entering a new era in Japan with the emergence of revenue being generated from mobile social games. Users using high-speed mobile Internet with flat-rate data services have acceptance of micro-payment and increased payment acceptance in mobile social games. This has been impacting mobile business and the game business in Japan for the last 12 months. Given the hype surrounding mobile social games, the author attempts to identify mobile social extensions of Gamenics theory. Observation of mobile social game design has revealed that most of the design guidelines follow Gamenics theory. The mobile-specific uniqueness resides in the extension of the 4th rule of Gamenics theory. The author presents new design rules from this viewpoint of augmenting Gamenics theory for practices of mobile social game.
Keywords
Internet; computer games; financial management; mobile computing; social networking (online); Gamenics theory; Japan; flat-rate data services; micro-payment; mobile Internet business; mobile social games; payment acceptance; Business; Facebook; Games; Internet; Mobile communication; Usability; User interfaces; Gamenics Theory; game design; mobile social game;
fLanguage
English
Publisher
ieee
Conference_Titel
Mobile Business (ICMB), 2011 Tenth International Conference on
Conference_Location
Como
Print_ISBN
978-1-4577-0497-0
Electronic_ISBN
978-0-7695-4434-2
Type
conf
DOI
10.1109/ICMB.2011.35
Filename
6047020
Link To Document