• DocumentCode
    1853820
  • Title

    Analysis of Mobile Social Games from the Viewpoint of Gamenics Theory

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    CTO Office, ACCESS, Chiba, Japan
  • fYear
    2011
  • fDate
    20-21 June 2011
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The mobile Internet business is entering a new era in Japan with the emergence of revenue being generated from mobile social games. Users using high-speed mobile Internet with flat-rate data services have acceptance of micro-payment and increased payment acceptance in mobile social games. This has been impacting mobile business and the game business in Japan for the last 12 months. Given the hype surrounding mobile social games, the author attempts to identify mobile social extensions of Gamenics theory. Observation of mobile social game design has revealed that most of the design guidelines follow Gamenics theory. The mobile-specific uniqueness resides in the extension of the 4th rule of Gamenics theory. The author presents new design rules from this viewpoint of augmenting Gamenics theory for practices of mobile social game.
  • Keywords
    Internet; computer games; financial management; mobile computing; social networking (online); Gamenics theory; Japan; flat-rate data services; micro-payment; mobile Internet business; mobile social games; payment acceptance; Business; Facebook; Games; Internet; Mobile communication; Usability; User interfaces; Gamenics Theory; game design; mobile social game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mobile Business (ICMB), 2011 Tenth International Conference on
  • Conference_Location
    Como
  • Print_ISBN
    978-1-4577-0497-0
  • Electronic_ISBN
    978-0-7695-4434-2
  • Type

    conf

  • DOI
    10.1109/ICMB.2011.35
  • Filename
    6047020