• DocumentCode
    1856197
  • Title

    A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game

  • Author

    Pranatio, Garry ; Kosala, Raymondus

  • Author_Institution
    Sch. of Comput. Sci., BINUS Univ., Jakarta, Indonesia
  • fYear
    2010
  • fDate
    2-3 Dec. 2010
  • Firstpage
    143
  • Lastpage
    145
  • Abstract
    As the game development process is a very tedious one, a good knowledge of which game animation technique that work best in practice is very essential. In this paper we study the performance of two popular animation models - the skeletal and key frame animation models. We have done some experiments using a test bed program to measure the performance, memory usage and hard disk space used by the two animation models. Our experiment results suggest that the skeletal model has major advantages over the key frame model, both in terms of the FPS (frame per second) and the memory load. We conclude that the skeleton or bone based animation models are more suitable for multiplayer online role playing games (MORPG), where the bandwidth usage is very intensive.
  • Keywords
    computer animation; computer games; game animation technique; hard disk space; keyframe animation; multiplayer online game; skeletal animation; testbed program; Animation; Bones; Engines; Games; Load modeling; Three dimensional displays; Weapons; animation; game development; keyframe; multiplayer game; skeletal;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computing, Control and Telecommunication Technologies (ACT), 2010 Second International Conference on
  • Conference_Location
    Jakarta
  • Print_ISBN
    978-1-4244-8746-2
  • Electronic_ISBN
    978-0-7695-4269-0
  • Type

    conf

  • DOI
    10.1109/ACT.2010.54
  • Filename
    5675823