DocumentCode
1856197
Title
A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game
Author
Pranatio, Garry ; Kosala, Raymondus
Author_Institution
Sch. of Comput. Sci., BINUS Univ., Jakarta, Indonesia
fYear
2010
fDate
2-3 Dec. 2010
Firstpage
143
Lastpage
145
Abstract
As the game development process is a very tedious one, a good knowledge of which game animation technique that work best in practice is very essential. In this paper we study the performance of two popular animation models - the skeletal and key frame animation models. We have done some experiments using a test bed program to measure the performance, memory usage and hard disk space used by the two animation models. Our experiment results suggest that the skeletal model has major advantages over the key frame model, both in terms of the FPS (frame per second) and the memory load. We conclude that the skeleton or bone based animation models are more suitable for multiplayer online role playing games (MORPG), where the bandwidth usage is very intensive.
Keywords
computer animation; computer games; game animation technique; hard disk space; keyframe animation; multiplayer online game; skeletal animation; testbed program; Animation; Bones; Engines; Games; Load modeling; Three dimensional displays; Weapons; animation; game development; keyframe; multiplayer game; skeletal;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computing, Control and Telecommunication Technologies (ACT), 2010 Second International Conference on
Conference_Location
Jakarta
Print_ISBN
978-1-4244-8746-2
Electronic_ISBN
978-0-7695-4269-0
Type
conf
DOI
10.1109/ACT.2010.54
Filename
5675823
Link To Document