DocumentCode :
1861907
Title :
Cartoon Rendering Illumination Model Based on Phong
Author :
Shaohao Wang ; Yurui Wei ; Chengying Gao
Author_Institution :
Sch. of Software, Sun Yat-sen Univ., Guangzhou, China
fYear :
2013
fDate :
26-28 July 2013
Firstpage :
913
Lastpage :
919
Abstract :
3D cartoon rendering has broad application prospect in games, movies and cartoons. To this end, this paper introduces a cartoon rendering illumination model improved from Phong illumination model, and realizes it with 3ds Max SDK in the form of plug-ins. By discretizing diffuse reflection part and specular reflection part in the Phong illumination model, surfaces of models show different blocks of color, among which there are clear boundaries. In addition, by using linear interpolation between different color blocks, boundaries can be soften. The experimental results show that this cartoon rendering illumination model can not only make a cartoon appearance, but also mix with Phong illumination model, and achieve a unique effect.
Keywords :
colour; computer animation; interpolation; rendering (computer graphics); solid modelling; 3D cartoon rendering illumination model; 3Ds Max SDK; Phong illumination model; cartoon appearance; color blocks; diffuse reflection part; linear interpolation; model surfaces; specular reflection part; Color; Light sources; Lighting; Mathematical model; Reflection; Rendering (computer graphics); Vectors; NPR; Phong; toon shading;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics (ICIG), 2013 Seventh International Conference on
Conference_Location :
Qingdao
Type :
conf
DOI :
10.1109/ICIG.2013.185
Filename :
6643802
Link To Document :
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