• DocumentCode
    1861964
  • Title

    Creating a software to promote understanding about narrative in children with autism: Reflecting on the design of feedback and opportunities to reason

  • Author

    Davis, Megan ; Otero, Nuno ; Dautenhahn, Kerstin ; Nehaniv, Chrystopher L. ; Powell, Stuart D.

  • Author_Institution
    Hertfordshire Univ., Hatfield
  • fYear
    2007
  • fDate
    11-13 July 2007
  • Firstpage
    64
  • Lastpage
    69
  • Abstract
    TouchStory is a software game that aims at improving the understanding of narrative by children with autism. In fact, the underlying conceptual framework intends to investigate to what extent we can improve the children´s understanding of narrative through the introduction of simple game-like tasks that address primitive components of narrative. The game has strong analogies with the concrete, physical world. Our design approach, following our knowledge regarding this particular group of learners, was to ´keep things simple´, introducing features only if necessary to provide each individual child with a focussed and enjoyable game, from which that particular child may learn about, or absorb, (or become more familiar with) primitive components of narrative. In this paper we concentrate on issues of reward, feedback, and opportunities for reasoning (about the task and/or their own performance) provided by software. We present results from the first 7 visits of an ongoing longitudinal study involving 6 children each with a diagnosis of autism. We consider the children´s apparent engagement with TouchStory, and in particular, we focus on the strategy each child adopts and consequent feedback from the software. This analysis prompted us to further reflect on the specificities of this group of children and the challenges to create supportive learning environments.
  • Keywords
    computer aided instruction; medical computing; paediatrics; TouchStory; autism; feedback design; software game; supportive learning environments; Adaptive systems; Autism; Computer science; Computer science education; Concrete; Feedback; Humans; Robots; Software design; Software performance; Autism; interaction; narrative; software design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Development and Learning, 2007. ICDL 2007. IEEE 6th International Conference on
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-1116-0
  • Electronic_ISBN
    978-1-4244-1116-0
  • Type

    conf

  • DOI
    10.1109/DEVLRN.2007.4354045
  • Filename
    4354045