DocumentCode
1863141
Title
Unsupervised object-based sprite coding system for tennis sport
Author
Chen, Ching-Yeh ; Chien, Shao-Yi ; Chen, Yi-Hau ; Huang, Yu-Wen ; Chen, Liang-Gee
Author_Institution
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume
1
fYear
2003
fDate
6-9 July 2003
Abstract
Sprite coding is a new objected-based coding technology proposed by MPEG-4 video standard. In this paper, we propose an unsupervised sprite coding system for sport videos, for example, tennis sequences. Our system can provide several important functions. First, the sprite of the background can be generated without any pre-processing masks in our system. Second, it can automatically segment the foreground and background in a video sequence. Third, it can provide the masks of the foreground objects and the tennis ball. The experimental results show that our system has a very good performance and the coding gain of our system compared with MPEG-4 advanced simple profile is 2.5 dB at the low bit rate (270 Kbps) and is 2 dB at the ultra low bit rate (70 Kbps). It can be used in the sport video coding at low bit rate and provides a object-based sport video sequence.
Keywords
image segmentation; image sequences; sport; video coding; MPEG-4 video standard; advanced simple profile; bit rate; coding gain; sport video coding; sport video sequence; tennis sequences; unsupervised object-based sprite coding system; Bit rate; Design engineering; Digital signal processing; MPEG 4 Standard; MPEG 7 Standard; Motion estimation; Performance gain; Sprites (computer); Video coding; Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
Print_ISBN
0-7803-7965-9
Type
conf
DOI
10.1109/ICME.2003.1220923
Filename
1220923
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