• DocumentCode
    1863141
  • Title

    Unsupervised object-based sprite coding system for tennis sport

  • Author

    Chen, Ching-Yeh ; Chien, Shao-Yi ; Chen, Yi-Hau ; Huang, Yu-Wen ; Chen, Liang-Gee

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
  • Volume
    1
  • fYear
    2003
  • fDate
    6-9 July 2003
  • Abstract
    Sprite coding is a new objected-based coding technology proposed by MPEG-4 video standard. In this paper, we propose an unsupervised sprite coding system for sport videos, for example, tennis sequences. Our system can provide several important functions. First, the sprite of the background can be generated without any pre-processing masks in our system. Second, it can automatically segment the foreground and background in a video sequence. Third, it can provide the masks of the foreground objects and the tennis ball. The experimental results show that our system has a very good performance and the coding gain of our system compared with MPEG-4 advanced simple profile is 2.5 dB at the low bit rate (270 Kbps) and is 2 dB at the ultra low bit rate (70 Kbps). It can be used in the sport video coding at low bit rate and provides a object-based sport video sequence.
  • Keywords
    image segmentation; image sequences; sport; video coding; MPEG-4 video standard; advanced simple profile; bit rate; coding gain; sport video coding; sport video sequence; tennis sequences; unsupervised object-based sprite coding system; Bit rate; Design engineering; Digital signal processing; MPEG 4 Standard; MPEG 7 Standard; Motion estimation; Performance gain; Sprites (computer); Video coding; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
  • Print_ISBN
    0-7803-7965-9
  • Type

    conf

  • DOI
    10.1109/ICME.2003.1220923
  • Filename
    1220923