• DocumentCode
    186642
  • Title

    Implementation of the cloud gaming platform with adaptive bitrate streaming

  • Author

    Eunjun Rhee ; IlHong Shin ; Hyunwoo Lee

  • Author_Institution
    Intell. Convergence Media Res. Dept., Electron. & Telecommun. Res. Inst., Daejeon, South Korea
  • fYear
    2014
  • fDate
    22-24 Oct. 2014
  • Firstpage
    478
  • Lastpage
    479
  • Abstract
    There are still many technical challenges to provide a better user´s experience in the field of cloud-based gaming service. We focus on an adaptive streaming technology in this paper. We describe the implementation of platform for cloud-based gaming service, delivering virtualized gaming contents adaptively according to variations of available network bandwidth. And we show the measured latency according to changes of the bandwidth at user´s access network.
  • Keywords
    cloud computing; computer games; adaptive bitrate streaming technology; cloud gaming platform; cloud-based gaming service; latency measurement; network bandwidth; user access network; user experience; virtualized gaming content; Bandwidth; Bit rate; Games; Quality of service; Real-time systems; Servers; Streaming media; adaptive streaming; cloud gamig; latency;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technology Convergence (ICTC), 2014 International Conference on
  • Conference_Location
    Busan
  • Type

    conf

  • DOI
    10.1109/ICTC.2014.6983185
  • Filename
    6983185