DocumentCode
1866869
Title
Accelerated volume ray-casting using texture mapping
Author
Westermann, Rüdiger ; Sevenich, Bernd
Author_Institution
Sci. Visualization & Imaging Group, Univ. of Technol., Aachen, Germany
fYear
2001
fDate
21-26 Oct. 2001
Firstpage
271
Lastpage
278
Abstract
Acceleration techniques for volume ray-casting are primarily based on pre-computed data structures that allow one to efficiently traverse empty or homogeneous regions. In order to display volume data that successively undergoes color lookups, however, the data structures have to be re-built continuously. In this paper we propose a technique that circumvents this drawback using hardware accelerated texture mapping. In a first rendering pass we employ graphics hardware to interactively determine for each ray where the material is hit. In a second pass ray-casting is performed, but ray traversal starts right in front of the previously determined regions. The algorithm enables interactive classification and it considerably accelerates the view dependent display of selected materials and surfaces from volume data. In contrast to other techniques that are solely based on texture mapping our approach requires less memory and accurately performs the composition of material contributions along the ray.
Keywords
computational complexity; data structures; data visualisation; interactive systems; rendering (computer graphics); accelerated volume ray-casting; color lookups; graphics hardware; interactive classification; pre-computed data structures; texture mapping; Acceleration; Classification algorithms; Composite materials; Computer displays; Computer graphics; Data structures; Data visualization; Hardware; Rendering (computer graphics); Surface fitting;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2001. VIS '01. Proceedings
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7201-8
Type
conf
DOI
10.1109/VISUAL.2001.964521
Filename
964521
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