DocumentCode
1867107
Title
Real-time decompression and visualization of animated volume data
Author
Guthe, Stefan ; Strasser, W.
Author_Institution
WSI/GRIS, Tubingen Univ., Germany
fYear
2001
fDate
21-26 Oct. 2001
Firstpage
349
Lastpage
572
Abstract
Interactive exploration of animated volume data is required by many application, but the huge amount of computational time and storage space needed for rendering does not yet allow the visualization of animated volumes. In this paper, we introduce an algorithm running at interactive frame rates using 3D wavelet transforms that allows for any wavelet, motion compensation techniques and various encoding schemes of the resulting wavelet coefficients to be used. We analyze different families and orders of wavelets for compression ratio and the introduced error. We use a quantization that has been optimized for the visual impression of the reconstructed volume, independent of the viewing algorithm. This enables us to achieve very high compression ratios while still being able to reconstruct the volume with as few visual artifacts as possible. A further improvement of the compression ratio has been achieved by applying a motion compensation scheme to exploit temporal coherency. Using these schemes, we are able to decompress each volume of our animation at interactive frame rates, while visualizing these decompressed volumes on a single PC. We also present a number of improved visualization algorithms for high-quality display using OpenGL hardware running at interactive frame rates on a standard PC.
Keywords
computer animation; data compression; data visualisation; real-time systems; solid modelling; wavelet transforms; 3D wavelet transforms; OpenGL hardware; animated volume data; compression ratio; computational time; display quality; error; interactive data exploration; interactive frame rates; motion compensation techniques; optimized quantization; real-time data decompression; real-time data visualization; reconstructed volume; storage space; temporal coherency; time-critical visualization; viewing algorithms; visual artifacts; visual impression; volume rendering; wavelet coefficient encoding schemes; Animation; Data visualization; Displays; Encoding; Hardware; Motion compensation; Quantization; Wavelet analysis; Wavelet coefficients; Wavelet transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2001. VIS '01. Proceedings
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7201-8
Type
conf
DOI
10.1109/VISUAL.2001.964531
Filename
964531
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