DocumentCode :
1867453
Title :
Case study: an environment for understanding protein simulations using game graphics
Author :
Gresh, Donna ; Suits, Frank ; Sham, Yuk Yin
Author_Institution :
IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
fYear :
2001
fDate :
21-26 Oct. 2001
Firstpage :
445
Lastpage :
586
Abstract :
We describe a visualization system designed for interactive study of proteins in the field of computational biology. Our system incorporates multiple, custom, three-dimensional and two-dimensional linked views of the proteins. We take advantage of modem commodity graphics cards, which are typically designed for games rather than scientific visualization applications, to provide instantaneous linking between views and three-dimensional interactivity on standard personal computers. Furthermore, we anticipate the usefulness of game techniques such as bump maps and skinning for scientific applications.
Keywords :
computer graphics; data visualisation; bump maps; commodity graphics cards; computational biology; computer graphics; game graphics; interactive study; protein simulations understanding; skinning; three-dimensional interactivity; visualization system; Application software; Biological system modeling; Computational biology; Computational modeling; Computer graphics; Joining processes; Microcomputers; Modems; Proteins; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2001. VIS '01. Proceedings
Conference_Location :
San Diego, CA, USA
Print_ISBN :
0-7803-7201-8
Type :
conf
DOI :
10.1109/VISUAL.2001.964547
Filename :
964547
Link To Document :
بازگشت