DocumentCode :
186753
Title :
Real-time performance capture using multiple Kinects
Author :
Seongmin Baek ; Myungyu Kim
Author_Institution :
Visual Contents Res. Dept., ETRI, Daejeon, South Korea
fYear :
2014
fDate :
22-24 Oct. 2014
Firstpage :
647
Lastpage :
648
Abstract :
There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.
Keywords :
calibration; computer games; real-time systems; sensors; synchronisation; Asus Xtion; Microsoft Kinect; calibration; games; low-cost sensor; multiple kinect sensors; real-time performance capturing; synchronization; user movements; Calibration; Cameras; Joints; Standards; Synchronization; Three-dimensional displays; Tracking; Skeleton tracking; calibration; multiple kinects; occlusion; syncronization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information and Communication Technology Convergence (ICTC), 2014 International Conference on
Conference_Location :
Busan
Type :
conf
DOI :
10.1109/ICTC.2014.6983241
Filename :
6983241
Link To Document :
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