• DocumentCode
    1867771
  • Title

    Finger position computation for 3-dimensional equilibrium grasps

  • Author

    Omata, Toru

  • Author_Institution
    MITI, Ibaraki, Japan
  • fYear
    1993
  • fDate
    2-6 May 1993
  • Firstpage
    216
  • Abstract
    Finger position computation for 3-dimensional equilibrium grasps is discussed. The grasp object is a polyhedron and each finger pushes the face of the object within a given polygonal region. It is shown that in a planar grasp the moment equilibrium equation can be made linear by replacing each real finger by a pair of virtual fingers fixed at the vertices of the region. Using such virtual fingers in 3-D grasps, nonlinear constraints still remain, but they exhibit the same properties as the integer requirement in an integer programming problem. An algorithm based on the branch and bound method is proposed. The cases where two fingers push the same region and where the finger contact used is a soft finger contact are discussed
  • Keywords
    computational geometry; integer programming; manipulators; position control; 3D equilibrium grasps; branch and bound method; integer programming; manipulators; moment equilibrium equation; nonlinear constraints; planar grasp; polygonal region; polyhedron; robotic finger; virtual fingers; Computational efficiency; Ear; Fingers; Friction; Geometry; Grasping; Laboratories; Linear programming; Mathematical programming; Nonlinear equations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 1993. Proceedings., 1993 IEEE International Conference on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    0-8186-3450-2
  • Type

    conf

  • DOI
    10.1109/ROBOT.1993.292149
  • Filename
    292149