DocumentCode
1867771
Title
Finger position computation for 3-dimensional equilibrium grasps
Author
Omata, Toru
Author_Institution
MITI, Ibaraki, Japan
fYear
1993
fDate
2-6 May 1993
Firstpage
216
Abstract
Finger position computation for 3-dimensional equilibrium grasps is discussed. The grasp object is a polyhedron and each finger pushes the face of the object within a given polygonal region. It is shown that in a planar grasp the moment equilibrium equation can be made linear by replacing each real finger by a pair of virtual fingers fixed at the vertices of the region. Using such virtual fingers in 3-D grasps, nonlinear constraints still remain, but they exhibit the same properties as the integer requirement in an integer programming problem. An algorithm based on the branch and bound method is proposed. The cases where two fingers push the same region and where the finger contact used is a soft finger contact are discussed
Keywords
computational geometry; integer programming; manipulators; position control; 3D equilibrium grasps; branch and bound method; integer programming; manipulators; moment equilibrium equation; nonlinear constraints; planar grasp; polygonal region; polyhedron; robotic finger; virtual fingers; Computational efficiency; Ear; Fingers; Friction; Geometry; Grasping; Laboratories; Linear programming; Mathematical programming; Nonlinear equations;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1993. Proceedings., 1993 IEEE International Conference on
Conference_Location
Atlanta, GA
Print_ISBN
0-8186-3450-2
Type
conf
DOI
10.1109/ROBOT.1993.292149
Filename
292149
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