DocumentCode :
1867771
Title :
Finger position computation for 3-dimensional equilibrium grasps
Author :
Omata, Toru
Author_Institution :
MITI, Ibaraki, Japan
fYear :
1993
fDate :
2-6 May 1993
Firstpage :
216
Abstract :
Finger position computation for 3-dimensional equilibrium grasps is discussed. The grasp object is a polyhedron and each finger pushes the face of the object within a given polygonal region. It is shown that in a planar grasp the moment equilibrium equation can be made linear by replacing each real finger by a pair of virtual fingers fixed at the vertices of the region. Using such virtual fingers in 3-D grasps, nonlinear constraints still remain, but they exhibit the same properties as the integer requirement in an integer programming problem. An algorithm based on the branch and bound method is proposed. The cases where two fingers push the same region and where the finger contact used is a soft finger contact are discussed
Keywords :
computational geometry; integer programming; manipulators; position control; 3D equilibrium grasps; branch and bound method; integer programming; manipulators; moment equilibrium equation; nonlinear constraints; planar grasp; polygonal region; polyhedron; robotic finger; virtual fingers; Computational efficiency; Ear; Fingers; Friction; Geometry; Grasping; Laboratories; Linear programming; Mathematical programming; Nonlinear equations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 1993. Proceedings., 1993 IEEE International Conference on
Conference_Location :
Atlanta, GA
Print_ISBN :
0-8186-3450-2
Type :
conf
DOI :
10.1109/ROBOT.1993.292149
Filename :
292149
Link To Document :
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