DocumentCode
1871756
Title
Design and Implementation of OGRE-Based Game Scene Editor Software
Author
Cai, Li ; Chen, Zhen
Author_Institution
Sch. of Software, Yunnan Univ., Kunming, China
fYear
2010
fDate
10-12 Dec. 2010
Firstpage
1
Lastpage
4
Abstract
With the rapid development of network game, network education game as a new education means has gradually received much concern. Developing the network education game needs the support of game engine, and the scene editor software is a foundation of the game engine and an essential tool. This paper has realized the scene editor based on OGRE, .NET framework and C++/ CLI technology. The Software has abundant functions and humanized user interface, and can conveniently, swiftly edit terrain, surface, water surface, game element in the game scenes, etc. At present, the scenes created by this editor have already been applied to the network education game called "Eastern Learning", and constructed a rich game learning environment for players, furthermore this software provides the theory foundation and application value for research and development of the educational game engine field.
Keywords
computer games; educational computing; network operating systems; software packages; software tools; user interfaces; .NET framework; C++/CLI technology; OGRE-based game scene editor software; educational game engine field; game element; game learning environment; humanized user interface; network education game; Education; Engines; Games; Rendering (computer graphics); Software; Three dimensional displays; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Software Engineering (CiSE), 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5391-7
Electronic_ISBN
978-1-4244-5392-4
Type
conf
DOI
10.1109/CISE.2010.5676829
Filename
5676829
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