• DocumentCode
    1871756
  • Title

    Design and Implementation of OGRE-Based Game Scene Editor Software

  • Author

    Cai, Li ; Chen, Zhen

  • Author_Institution
    Sch. of Software, Yunnan Univ., Kunming, China
  • fYear
    2010
  • fDate
    10-12 Dec. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    With the rapid development of network game, network education game as a new education means has gradually received much concern. Developing the network education game needs the support of game engine, and the scene editor software is a foundation of the game engine and an essential tool. This paper has realized the scene editor based on OGRE, .NET framework and C++/ CLI technology. The Software has abundant functions and humanized user interface, and can conveniently, swiftly edit terrain, surface, water surface, game element in the game scenes, etc. At present, the scenes created by this editor have already been applied to the network education game called "Eastern Learning", and constructed a rich game learning environment for players, furthermore this software provides the theory foundation and application value for research and development of the educational game engine field.
  • Keywords
    computer games; educational computing; network operating systems; software packages; software tools; user interfaces; .NET framework; C++/CLI technology; OGRE-based game scene editor software; educational game engine field; game element; game learning environment; humanized user interface; network education game; Education; Engines; Games; Rendering (computer graphics); Software; Three dimensional displays; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering (CiSE), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5391-7
  • Electronic_ISBN
    978-1-4244-5392-4
  • Type

    conf

  • DOI
    10.1109/CISE.2010.5676829
  • Filename
    5676829