DocumentCode :
1872748
Title :
On the evolution of artificial Tetris players
Author :
Boumaza, Amine
Author_Institution :
Univ. Lille Nord de France, Lille, France
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
387
Lastpage :
393
Abstract :
In the paper, we focus the use of evolutionary algorithms to learn strategies to play the game of Tetris. We describe the problem and discuss the nature of the search space. We present experiments to illustrate the learning process of our artificial player, and provide a new procedure to speed up the learning time. The results we present compare with the best known artificial player, and show how our evolutionary algorithm is able to rediscover player strategies previously published. Finally we provide some ideas to improve the performance of artificial Tetris players.
Keywords :
evolutionary computation; games of skill; learning (artificial intelligence); artificial Tetris player evolution; artificial player; evolutionary algorithm; learning process; learning time; player strategy; search space; Artificial intelligence; Evolutionary computation; Game theory; Humans; Learning; Performance gain; Protocols; Space exploration; State-space methods; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286451
Filename :
5286451
Link To Document :
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