DocumentCode :
1872970
Title :
Evolving multi-modal behavior in NPCs
Author :
Schrum, Jacob ; Miikkulainen, Risto
Author_Institution :
Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
325
Lastpage :
332
Abstract :
Evolution is often successful in generating complex behaviors, but evolving agents that exhibit distinctly different modes of behavior under different circumstances (multi-modal behavior) is both difficult and time consuming. This paper presents a method for encouraging the evolution of multi-modal behavior in agents controlled by artificial neural networks: A network mutation is introduced that adds enough output nodes to the network to create a new output mode. Each output mode completely defines the behavior of the network, but only one mode is chosen at any one time, based on the output values of preference nodes. With such structure, networks are able to produce appropriate outputs for several modes of behavior simultaneously, and arbitrate between them using preference nodes. This mutation makes it easier to discover interesting multi-modal behaviors in the course of neuroevolution.
Keywords :
computer games; neural nets; software agents; agent behavior; artificial neural networks; complex behavior evolution; multi-modal behavior; network mutation; neuroevolution; non-player characters; Artificial neural networks; Automatic control; Genetic mutations; Humans; Jacobian matrices; Neural networks; Neurons; Sensor arrays; Testing; Turning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286459
Filename :
5286459
Link To Document :
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