DocumentCode :
1873116
Title :
Controller for TORCS created by imitation
Author :
Muñoz, Jorge ; Gutierrez, German ; Sanchis, Araceli
Author_Institution :
Comput. Sci. Dept., Univ. Carlos III of Madrid, Leganes, Spain
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
271
Lastpage :
278
Abstract :
This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game. We used data obtained from two controllers and from one human player. The first controller is the winner of the WCCI 2008 Simulated Car Racing Competition, and the second one is a hand coded controller that performs a complete lap in all tracks. First, each kind of controller is imitated separately, then a mix of the data is used to create new controllers. The imitation is performed by means of training a feed forward neural network with the data, using the backpropagation algorithm for learning.
Keywords :
backpropagation; computer games; computer interfaces; neural nets; TORCS; WCCI 2008 Simulated Car Racing Competition; backpropagation algorithm; feed forward neural network; game controller; hand coded controller; Artificial intelligence; Artificial neural networks; Backpropagation algorithms; Computational modeling; Computer simulation; Feeds; Games; Humans; Internet; Neural networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286464
Filename :
5286464
Link To Document :
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