DocumentCode :
1873271
Title :
Learn to manage an online team — Mediating effects of Crews´ affective commitment in an online collaboration environment
Author :
Ming-Hui Wen ; Chun-Chia Lee ; Jen-Wei Chang
Author_Institution :
Dept. of Digital Multimedia Design, China Univ. of Technol., Taipei, Taiwan
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
7
Lastpage :
12
Abstract :
Because of the evolution of community supported collaborative learning (CSCL), the online community has become a necessary aspect of most companies and organizations. Previous research has indicated that employee community commitment is the fundamental function of an organization, which has proven to affect a person´s teamwork performance. However, research focused on how the online community-supported collaborative virtual environment, such as enterprise social network (e.g., Yammer) or virtual working space (e.g., SUN´s Wonderland) might alter community commitment to affect a person´s teamwork self-efficacy is scant. We examine the mediating role of community commitment with emotional social support as an independent variable and teamwork performance as an output variable. World of Warcraft (WOW), a dynamic high-fidelity virtual environment that can support hundreds to thousands of people collaborating together, serves as the research platform in this study. We conducted hierarchical regression analysis to explore the causal-effect relationship among the factors of emotional social support, community commitment, and teamwork self-efficacy. In total, 558 current company employees selected from WOW participated in an online survey. Our findings showed that individual commitment positively influences teamwork self-efficacy. To increase individual commitment, the online community can provide a high level of emotional social support to members.
Keywords :
computer aided instruction; computer games; groupware; human computer interaction; regression analysis; social networking (online); team working; virtual reality; CSCL; SUN Wonderland; WOW; World-of-Warcraft; Yammer; causal-effect relationship; community supported collaborative learning; crews affective commitment; effects mediation; emotional social support; enterprise social network; hierarchical regression analysis; online collaboration environment; online community-supported collaborative virtual environment; online team management; social networking service; teamwork self-efficacy; virtual working space; Collaborative work; Communities; Educational institutions; Games; Organizations; Teamwork; computer-supported cooperative work; emotional social support; learning organization; social-network; teamwork;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
e-Learning and e-Technologies in Education (ICEEE), 2013 Second International Conference on
Conference_Location :
Lodz
Print_ISBN :
978-1-4673-5093-8
Type :
conf
DOI :
10.1109/ICeLeTE.2013.6644339
Filename :
6644339
Link To Document :
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