DocumentCode
1873374
Title
Is human-like and well playing contradictory for Diplomacy bots?
Author
Kemmerling, Markus ; Ackermann, Niels ; Beume, Nicola ; Preuss, Mike ; Uellenbeck, Sebastian ; Walz, Wolfgang
Author_Institution
Dept. of Comput. Sci., Tech. Univ. Dortmund, Dortmund, Germany
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
209
Lastpage
216
Abstract
This paper presents a nonplayer character (NPC, bot) for the strategy game Diplomacy. The bot is able to communicate with other players and thus shows a human-like behavior. We investigate how far the playing abilities can be improved without corrupting the human-like behavior. Is there a trade-off at all or do these skills complement one another? Different versions of the bot are tested against other bots and humans which requires means to automatically measure believability. We derive such a measure after a general approach and apply it for monitoring the believability criterion while improving the playing strength of our bot.
Keywords
artificial intelligence; computer games; Diplomacy game; NPC system; believability criterion; bot playing strength; human-like behavior; nonplayer character; Automatic testing; Humans; Monitoring;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286472
Filename
5286472
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