• DocumentCode
    1873374
  • Title

    Is human-like and well playing contradictory for Diplomacy bots?

  • Author

    Kemmerling, Markus ; Ackermann, Niels ; Beume, Nicola ; Preuss, Mike ; Uellenbeck, Sebastian ; Walz, Wolfgang

  • Author_Institution
    Dept. of Comput. Sci., Tech. Univ. Dortmund, Dortmund, Germany
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    209
  • Lastpage
    216
  • Abstract
    This paper presents a nonplayer character (NPC, bot) for the strategy game Diplomacy. The bot is able to communicate with other players and thus shows a human-like behavior. We investigate how far the playing abilities can be improved without corrupting the human-like behavior. Is there a trade-off at all or do these skills complement one another? Different versions of the bot are tested against other bots and humans which requires means to automatically measure believability. We derive such a measure after a general approach and apply it for monitoring the believability criterion while improving the playing strength of our bot.
  • Keywords
    artificial intelligence; computer games; Diplomacy game; NPC system; believability criterion; bot playing strength; human-like behavior; nonplayer character; Automatic testing; Humans; Monitoring;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286472
  • Filename
    5286472