DocumentCode :
1873583
Title :
Improving continuous-media playback performance with in-kernel data paths
Author :
Fall, Kevin ; Pasquale, Joseph
Author_Institution :
Dept. of Comput. Sci. & Eng., California Univ., San Diego, La Jolla, CA, USA
fYear :
1994
fDate :
15-19 May 1994
Firstpage :
100
Lastpage :
109
Abstract :
Continuous media playback suffers when a station´s operating system offers insufficient I/O throughput. Conventional I/O system structures support a memory-oriented read and write interface requiring the execution of user-level processes to facilitate playback, and can incur throughput degradation due to unnecessary data copies. The authors´ splice mechanism supports a peer-to-peer model of I/O where a requesting application, can associate a data source with its corresponding data sink, allowing for system optimizations in the data path implementation. In an experiment designed to simulate remote video playback, they present measurements indicating that use of these techniques resulted in a 55% gain in throughput as compared with conventional systems
Keywords :
input-output programs; multimedia systems; operating systems (computers); I/O throughput; continuous-media playback; data paths; in-kernel data paths; multimedia transmission; peer-to-peer model; playback performance; splice mechanism; Multimedia computing; Software, operating systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Computing and Systems, 1994., Proceedings of the International Conference on
Conference_Location :
Boston, MA
Print_ISBN :
0-8186-5530-5
Type :
conf
DOI :
10.1109/MMCS.1994.292440
Filename :
292440
Link To Document :
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