• DocumentCode
    1873774
  • Title

    Introducing a round robin tournament into Blondie24

  • Author

    Al-Khateeb, Belal ; Kendall, Graham

  • Author_Institution
    Sch. of Comput. Sci., Univ. of Nottingham, Nottingham, UK
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    112
  • Lastpage
    116
  • Abstract
    Evolving self-learning players has attracted a lot of research attention in recent years. Fogel´s Blondie24 represents one of the successes in this field and a strong motivating factor for other scientists. In this paper evolutionary neural networks, evolved via an evolution strategy, are utilised to evolve game playing strategies for the game of checkers by introducing a league structure into the learning phase of a system based on Blondie24. We believe that this helps eliminate some of the randomness in the evolution. Thirty feed forward neural network players are played against each other, using a round robin tournament structure, for 150 generations and the best player obtained is tested against a reimplementation of Blondie24. We also test the best player against an online program, as well as two other strong programs. The results obtained are promising.
  • Keywords
    computer games; evolutionary computation; feedforward neural nets; learning (artificial intelligence); Fogel Blondie24; evolutionary neural networks; feed forward neural network players; game of checkers; game playing strategies; learning phase; round robin tournament; self-learning players; Databases; Feedforward neural networks; Feeds; Humans; Machine learning; Minimax techniques; Neural networks; Round robin; Search methods; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286487
  • Filename
    5286487