DocumentCode :
1873774
Title :
Introducing a round robin tournament into Blondie24
Author :
Al-Khateeb, Belal ; Kendall, Graham
Author_Institution :
Sch. of Comput. Sci., Univ. of Nottingham, Nottingham, UK
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
112
Lastpage :
116
Abstract :
Evolving self-learning players has attracted a lot of research attention in recent years. Fogel´s Blondie24 represents one of the successes in this field and a strong motivating factor for other scientists. In this paper evolutionary neural networks, evolved via an evolution strategy, are utilised to evolve game playing strategies for the game of checkers by introducing a league structure into the learning phase of a system based on Blondie24. We believe that this helps eliminate some of the randomness in the evolution. Thirty feed forward neural network players are played against each other, using a round robin tournament structure, for 150 generations and the best player obtained is tested against a reimplementation of Blondie24. We also test the best player against an online program, as well as two other strong programs. The results obtained are promising.
Keywords :
computer games; evolutionary computation; feedforward neural nets; learning (artificial intelligence); Fogel Blondie24; evolutionary neural networks; feed forward neural network players; game of checkers; game playing strategies; learning phase; round robin tournament; self-learning players; Databases; Feedforward neural networks; Feeds; Humans; Machine learning; Minimax techniques; Neural networks; Round robin; Search methods; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286487
Filename :
5286487
Link To Document :
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