DocumentCode
1873862
Title
Low-latency interaction through choice-points, buffering, and cuts in Tactus
Author
Rubine, Dean ; Dannenberg, Roger B. ; Anderson, David B. ; Neuendorffer, Tom
Author_Institution
Inf. Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear
1994
fDate
15-19 May 1994
Firstpage
224
Lastpage
233
Abstract
Multimedia streams usually require prefetching and buffering to ensure steady, glitch-free delivery to audio and video displays, but buffering causes undesirable latency. This latency may be manifested as startup delays, glitches, dropouts, and loss of synchronization. In interactive media presentations where there are a small number of choices, alternative streams can be prefetched to reduce latency. This technique is supported by the Tactus system, which manages the computation and synchronization of multimedia data. Tactus offers a systematic approach to prefetching, precomputation, choice points, and synchronous cuts. Tactus consists of an object-oriented client toolkit for media generation and a synchronization server for media presentation
Keywords
multimedia systems; software tools; synchronisation; Tactus; buffering; choice-points; cuts; glitch-free delivery; interactive media presentations; latency; low-latency interaction; media generation; media presentation; multimedia data; multimedia streams; object-oriented client toolkit; precomputation; prefetching; synchronization; synchronization server; Multimedia computing; Software tools; Synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1994., Proceedings of the International Conference on
Conference_Location
Boston, MA
Print_ISBN
0-8186-5530-5
Type
conf
DOI
10.1109/MMCS.1994.292457
Filename
292457
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