DocumentCode :
1874312
Title :
The 2K BotPrize
Author :
Hingston, Philip
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
1
Lastpage :
1
Abstract :
The aim of the contest is to see if a computer game playing bot can play like a human. In the contest, bots try to convince a panel of expert judges that they are actually human players. Computers are superbly fast and accurate at playing games, but can they be programmed to be more fun to play - to play like you and me? People like to play against opponents who are like themselves - opponents with personality, who can surprise, who sometimes make mistakes, yet don´t blindly make the same mistakes over and over. Can a computer be programmed to seem to have personality, fallibility and cunning?
Keywords :
Advertising; Artificial intelligence; Computer languages; Discrete event simulation; IEEE catalog; Java; Libraries; Permission; Web pages; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano, Italy
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286505
Filename :
5286505
Link To Document :
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