• DocumentCode
    1874312
  • Title

    The 2K BotPrize

  • Author

    Hingston, Philip

  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    The aim of the contest is to see if a computer game playing bot can play like a human. In the contest, bots try to convince a panel of expert judges that they are actually human players. Computers are superbly fast and accurate at playing games, but can they be programmed to be more fun to play - to play like you and me? People like to play against opponents who are like themselves - opponents with personality, who can surprise, who sometimes make mistakes, yet don´t blindly make the same mistakes over and over. Can a computer be programmed to seem to have personality, fallibility and cunning?
  • Keywords
    Advertising; Artificial intelligence; Computer languages; Discrete event simulation; IEEE catalog; Java; Libraries; Permission; Web pages; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano, Italy
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286505
  • Filename
    5286505