DocumentCode
1874312
Title
The 2K BotPrize
Author
Hingston, Philip
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
1
Lastpage
1
Abstract
The aim of the contest is to see if a computer game playing bot can play like a human. In the contest, bots try to convince a panel of expert judges that they are actually human players. Computers are superbly fast and accurate at playing games, but can they be programmed to be more fun to play - to play like you and me? People like to play against opponents who are like themselves - opponents with personality, who can surprise, who sometimes make mistakes, yet don´t blindly make the same mistakes over and over. Can a computer be programmed to seem to have personality, fallibility and cunning?
Keywords
Advertising; Artificial intelligence; Computer languages; Discrete event simulation; IEEE catalog; Java; Libraries; Permission; Web pages; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano, Italy
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286505
Filename
5286505
Link To Document