DocumentCode
1874321
Title
Screen-capture Ms Pac-Man
Author
Lucas, Simon M.
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
1
Lastpage
1
Abstract
Ms. Pac-Man is a challenging and interesting game that is usually viewed form the perspective of the Ms. Pac-Man agent. The game also provides an excellent environment for testing multi-agent strategies for controlling the team of ghosts, with the aim either of optimising the playability of the game, or simply to minimise the score obtained by the agent. It is this latter more measurable objective that provides the focus for this competition. For this purpose an efficient simulator of the game has been developed with simple software interfaces with which to connect your controllers. The screenshot below shows a game in progress on the simulator. You can enter an agent controller or a ghost-team controller (or even both). The aim of the Ms. Pac-Man agent is to score as many points as possible. The aim of the ghost team controller is to prevent this!
Keywords
Advertising; Artificial intelligence; Focusing; IEEE catalog; Java; Libraries; Permission; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano, Italy
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286506
Filename
5286506
Link To Document