• DocumentCode
    1874374
  • Title

    Defcon

  • Author

    Baumgarten, Robin

  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    The aim of the CIG 2009 Defcon AI competition is to see which bot is the best Defcon player. Each bot plays 30 matches against each other bot, in a series of one-on-one matches with bots playing in each of the possible starting territory configurations. The game will run on a limited-information mode (i.e., bots cannot see units hidden by the fog of war) and the victory timer will start no later than 4 hours into the game (additionally to the usual game ending conditions). For each match, the resulting score (standard rules: 2*kills - own casualties) is recorded for each player. In the end, the player with the highest cumulative score wins. Screenshots are available at http://www.introversion.co.uk/defcon/about/screenshots.html. The Defcon API has been developed by Imperial College and Introversion Software to allow easy access to all the functions and data required to write a fully functional AI for Introversion´s thermonuclear war simulation Defcon. Interfaces to C++, Java and LUA are available, and the original implementation of the Defcon AI is provided as a starting point. The API is available for free from http://www.doc.ic.ac.uk/~rb1006/projects:api, and it works with the demo version of Defcon, which can be downloaded from http://www.introversion.co.uk/defcon/downloads/.
  • Keywords
    Advertising; Artificial intelligence; Focusing; IEEE catalog; Java; Libraries; Permission; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano, Italy
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286509
  • Filename
    5286509