• DocumentCode
    1874431
  • Title

    AI isn´t just for players: AI-based authoring tools

  • Author

    Mateas, Michael

  • Author_Institution
    Comput. Sci. Dept., UC Santa Cruz, Santa Cruz, CA, USA
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    Game AI research has successfully focused on improving the player experience, creating better tactical and strategic opponents, more convincing non-player characters, better path-finding approaches, and so on. However, as we create richer AI-based experiences for players, we can not forget authors. Human authors must be able to craft game experiences, creating the richness and nuances that make games compelling, while still taking advantage of the generativity and adaptability that is the hallmark of next generation game AI systems. This will require new AI-based authoring support tools. In this talk the author describes the authoring problem, and present a number of authoring support tool projects currently taking place in the expressive intelligence studio at UC Santa Cruz.
  • Keywords
    artificial intelligence; authoring systems; computer games; AI-based authoring tool; UC Santa Cruz; expressive intelligence studio; game AI research; human author; player experience; Advertising; Art; Artificial intelligence; Computer science; Design engineering; Humans; IEEE catalog; Libraries; Permission;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286510
  • Filename
    5286510