DocumentCode
1874431
Title
AI isn´t just for players: AI-based authoring tools
Author
Mateas, Michael
Author_Institution
Comput. Sci. Dept., UC Santa Cruz, Santa Cruz, CA, USA
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
1
Lastpage
1
Abstract
Game AI research has successfully focused on improving the player experience, creating better tactical and strategic opponents, more convincing non-player characters, better path-finding approaches, and so on. However, as we create richer AI-based experiences for players, we can not forget authors. Human authors must be able to craft game experiences, creating the richness and nuances that make games compelling, while still taking advantage of the generativity and adaptability that is the hallmark of next generation game AI systems. This will require new AI-based authoring support tools. In this talk the author describes the authoring problem, and present a number of authoring support tool projects currently taking place in the expressive intelligence studio at UC Santa Cruz.
Keywords
artificial intelligence; authoring systems; computer games; AI-based authoring tool; UC Santa Cruz; expressive intelligence studio; game AI research; human author; player experience; Advertising; Art; Artificial intelligence; Computer science; Design engineering; Humans; IEEE catalog; Libraries; Permission;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286510
Filename
5286510
Link To Document