• DocumentCode
    1874488
  • Title

    Artificial intelligence in racing games

  • Author

    Lecchi, S.

  • Author_Institution
    Milestone, MN, USA
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    Summary form only given. A key aspect in the development of computer games is the behavior of non-player characters. Each type of game poses different challenges for the development of a successful artificial intelligence. In racing games, this translates into the programming of an AI which can adapt to the driving style and to the driving capabilities of the human player so as to improve its gaming experience. In addition, in racing games, the behavior of non-player characters should be plausible, challenging throughout the game, adaptive, and it should also lead to realistic group behaviors.
  • Keywords
    artificial intelligence; computer games; games of skill; programming; AI programming; artificial intelligence; computer game development; gaming experience; human player driving capability; nonplayer character behavior; racing game; realistic group behavior; Advertising; Artificial intelligence; Humans; IEEE catalog; Learning; Libraries; Permission; Physics; Programming profession; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286512
  • Filename
    5286512