DocumentCode
1874488
Title
Artificial intelligence in racing games
Author
Lecchi, S.
Author_Institution
Milestone, MN, USA
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
1
Lastpage
1
Abstract
Summary form only given. A key aspect in the development of computer games is the behavior of non-player characters. Each type of game poses different challenges for the development of a successful artificial intelligence. In racing games, this translates into the programming of an AI which can adapt to the driving style and to the driving capabilities of the human player so as to improve its gaming experience. In addition, in racing games, the behavior of non-player characters should be plausible, challenging throughout the game, adaptive, and it should also lead to realistic group behaviors.
Keywords
artificial intelligence; computer games; games of skill; programming; AI programming; artificial intelligence; computer game development; gaming experience; human player driving capability; nonplayer character behavior; racing game; realistic group behavior; Advertising; Artificial intelligence; Humans; IEEE catalog; Learning; Libraries; Permission; Physics; Programming profession; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286512
Filename
5286512
Link To Document