Title :
General game-playing systems
Author :
Bjornsson, Yngvi
Author_Institution :
Reykjavik Univ., Reykjavik, Iceland
Abstract :
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play a wide variety of different games at an expert level without any human intervention. This requires that the agents be capable of learning diverse game-playing strategies from basic game rules without any game-specific knowledge being provided by their developers. A successful realization of this task poses interesting research challenges for artificial intelligence sub-disciplines such as knowledge representation, agent-based reasoning, heuristic search, computational intelligence, and machine learning. This talk gives an overview of the state-of-the-art of general game playing systems, including different design models, and discusses some open research challenges.
Keywords :
computer games; inference mechanisms; knowledge representation; learning (artificial intelligence); multi-agent systems; agent-based reasoning; artificial intelligence; computational intelligence; game-playing strategies; general game-playing systems; heuristic search; intelligent agents; knowledge representation; machine learning; Advertising; Artificial intelligence; Humans; IEEE catalog; Learning; Libraries; Permission; Physics; Programming profession; Toy industry;
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
DOI :
10.1109/CIG.2009.5286513