• DocumentCode
    1876093
  • Title

    Static 3D triangle mesh compression overview

  • Author

    Avilés, Marcos ; Morán, Francisco

  • Author_Institution
    Grupo de Tratamiento de Imageries, Univ. Politec. de Madrid, Madrid
  • fYear
    2008
  • fDate
    12-15 Oct. 2008
  • Firstpage
    2684
  • Lastpage
    2687
  • Abstract
    3D triangle meshes are extremely used to model discrete surfaces, and almost always represented with two tables: one for geometry and another for connectivity. While the raw size of a triangle mesh is of around 200 bits per vertex, by coding cleverly (and separately) those two distinct kinds of information it is possible to achieve compression ratios of 15:1 or more. Different techniques must be used depending on whether single-rate vs. progressive bitstreams are sought; and, in the latter case, on whether or not hierarchically nested meshes are desirable during reconstruction.
  • Keywords
    computational geometry; data compression; image coding; image reconstruction; mesh generation; solid modelling; surface fitting; discrete surface model; geometry coding; geometry image compression technique; mesh reconstruction; static 3D triangle mesh compression; Bit rate; Encoding; Graphics; Hardware; Information geometry; Solid modeling; Surface reconstruction; Upper bound; 3D mesh compression; connectivity & geometry coding; progressive meshes; subdivision surfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2008. ICIP 2008. 15th IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4244-1765-0
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2008.4712347
  • Filename
    4712347