DocumentCode
1876093
Title
Static 3D triangle mesh compression overview
Author
Avilés, Marcos ; Morán, Francisco
Author_Institution
Grupo de Tratamiento de Imageries, Univ. Politec. de Madrid, Madrid
fYear
2008
fDate
12-15 Oct. 2008
Firstpage
2684
Lastpage
2687
Abstract
3D triangle meshes are extremely used to model discrete surfaces, and almost always represented with two tables: one for geometry and another for connectivity. While the raw size of a triangle mesh is of around 200 bits per vertex, by coding cleverly (and separately) those two distinct kinds of information it is possible to achieve compression ratios of 15:1 or more. Different techniques must be used depending on whether single-rate vs. progressive bitstreams are sought; and, in the latter case, on whether or not hierarchically nested meshes are desirable during reconstruction.
Keywords
computational geometry; data compression; image coding; image reconstruction; mesh generation; solid modelling; surface fitting; discrete surface model; geometry coding; geometry image compression technique; mesh reconstruction; static 3D triangle mesh compression; Bit rate; Encoding; Graphics; Hardware; Information geometry; Solid modeling; Surface reconstruction; Upper bound; 3D mesh compression; connectivity & geometry coding; progressive meshes; subdivision surfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2008. ICIP 2008. 15th IEEE International Conference on
Conference_Location
San Diego, CA
ISSN
1522-4880
Print_ISBN
978-1-4244-1765-0
Electronic_ISBN
1522-4880
Type
conf
DOI
10.1109/ICIP.2008.4712347
Filename
4712347
Link To Document