DocumentCode
1877573
Title
Collaborative game environments for informal science education: DinoQuest and DinoQuest Online
Author
Scacchi, Walt ; Nideffer, Robert ; Adams, Joe
Author_Institution
Game Culture & Technol. Lab., Univ. of California, Irvine, CA
fYear
2008
fDate
19-23 May 2008
Firstpage
229
Lastpage
236
Abstract
We describe concepts and results that arose from the development and deployment of a large-scale collaborative game environment called DinoQuest and DinoQuest Online. As interoperable game environments, DQ and DQO provide a unique experience and approach to informal science education. DQ and DQO are games for helping school-age children to learn about science (or more specifically, life science and dinosaurs). In this paper, we identify and examine different collaborative group forms that emerged to play DQ and DQO, as well as the affordances that help facilitate collaborative game play. Along the way we provide examples of the collaborative groups, affordances, and game play from DQ and DQO.
Keywords
computer games; groupware; open systems; DinoQuest online; collaborative game; informal science education; interoperable game environments; science learning games; Digestive system; Dinosaurs; Educational institutions; Educational technology; Game theory; Large-scale systems; Online Communities/Technical Collaboration; TV broadcasting; Technology planning; Toy industry; Science learning games; affordances; collaboration; game environments; informal science education;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaborative Technologies and Systems, 2008. CTS 2008. International Symposium on
Conference_Location
Irvine, CA
Print_ISBN
978-1-4244-2248-7
Electronic_ISBN
978-1-4244-2249-4
Type
conf
DOI
10.1109/CTS.2008.4543936
Filename
4543936
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