DocumentCode
1878548
Title
Augmented reality with occlusion rendering using background-foreground segmentation and trifocal tensors
Author
Wang Hee Lee ; Sengupta, Kuntal ; Sharma, Rajeev
Author_Institution
Nat. Univ. of Singapore, Singapore
Volume
2
fYear
2003
fDate
6-9 July 2003
Abstract
Over the past years, video communication has emerged as one of the most popular form of communication. Developing the technology for merging the real and virtual image streams and 3D models for better communication is an active research topic. In this paper, we propose a novel method of real time augmentation of 3D objects in 3D scenes using trifocal tensors. The augmentation is robust to arbitrary camera motion. The proposed technique does not require camera calibration, use of fiducials and prior knowledge of structural model of the scene. Also, using background-foreground segmentation, the occlusion issue in augmented reality is addressed. We show several results of the successful working of our algorithm in real life situations. The technique works on a real time video from a USB camera, creative Webcam III on a P IV 1.6 GHz system without any special hardware support.
Keywords
augmented reality; image segmentation; rendering (computer graphics); tensors; video signal processing; USB camera; arbitrary camera motion; augmented reality; background-foreground segmentation; occlusion rendering; real time 3D objects augmentation; trifocal tensors; video communication; Augmented reality; Cameras; Communications technology; Image segmentation; Layout; Merging; Rendering (computer graphics); Robustness; Streaming media; Tensile stress;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
Print_ISBN
0-7803-7965-9
Type
conf
DOI
10.1109/ICME.2003.1221561
Filename
1221561
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