Title :
Digital serious games and simulation games - Comparison of two approaches to lean training
Author :
Vaz de Carvalho, Carlos ; Lopes, Manuel P. ; Ramos, Antonio G.
Author_Institution :
GILT, Polytech. Inst. of Porto, Porto, Portugal
Abstract :
In an increasingly competitive and globalized world, companies need effective training methodologies and tools for their employees. However, selecting the most suitable ones is not an easy task. It depends on the requirements of the target group (namely time restrictions), on the specificities of the contents, etc. This is typically the case for training in Lean, the waste elimination manufacturing philosophy. This paper presents and compares two different approaches to lean training methodologies and tools: a simulation game based on a single realistic manufacturing platform, involving production and assembly operations that allows learning by playing; and a digital game that helps understand lean tools. This paper shows that both tools have advantages in terms of trainee motivation and knowledge acquisition. Furthermore, they can be used in a complementary way, reinforcing the acquired knowledge.
Keywords :
computer aided instruction; digital simulation; industrial training; knowledge acquisition; lean production; personnel; production engineering computing; serious games (computing); assembly operation; digital game; digital serious games; employees; knowledge acquisition; lean tools; lean training methodology; lean training tools; production operation; simulation games; single realistic manufacturing platform; trainee motivation; waste elimination manufacturing philosophy; Educational institutions; Games; Production facilities; Training; Workstations; Lean; Serious games; Simulation games;
Conference_Titel :
Interactive Collaborative Learning (ICL), 2013 International Conference on
Conference_Location :
Kazan
DOI :
10.1109/ICL.2013.6644534