DocumentCode :
1878873
Title :
Interactive Portrait Art
Author :
Ning, Ye ; Sim, Terence
Author_Institution :
Sch. of Comput., Nat. Univ. of Singapore, Singapore
fYear :
2008
fDate :
7-9 Jan. 2008
Firstpage :
1
Lastpage :
6
Abstract :
Traditionally, enjoying a portrait art, e.g. the Mona Lisa, is a passive activity. The spectator merely views the painting and admires the brush strokes, composition, etc. But now, with real-time computer vision and graphics algorithms, we can inject interactivity into portrait art, thereby bringing these art works back to life and giving a new dimension to art enjoyment. Specifically, in our art installation, a spectator is allowed to animate the face in a portrait art work to produce any expression she/he likes. The system consists of one personal computer and one camera. Given one frontal portrait picture as input, it generates an animation-ready avatar with minimum user intervention. The spectator then can perform before the camera any expression. And the system will capture the facial motion of the spectator and retarget the motion to the avatar. The animation of the avatar is rendered back to the original portrait picture. The motion retargetting is done in real-time.
Keywords :
art; avatars; computer animation; computer vision; animation-ready avatar; frontal portrait picture; graphics algorithms; interactive portrait art; passive activity; real-time computer vision; Art; Avatars; Cameras; Computer graphics; Computer vision; Facial animation; Microcomputers; Motion pictures; Production; Real time systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applications of Computer Vision, 2008. WACV 2008. IEEE Workshop on
Conference_Location :
Copper Mountain, CO
ISSN :
1550-5790
Print_ISBN :
978-1-4244-1913-5
Electronic_ISBN :
1550-5790
Type :
conf
DOI :
10.1109/WACV.2008.4543998
Filename :
4543998
Link To Document :
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