• DocumentCode
    1881762
  • Title

    A communicaton system for Massive Multiplayer Online Game

  • Author

    Wan, Calvin ; Cheung, Ronnie ; Wong, Simon ; Ng, Mei Po

  • Author_Institution
    Hong Kong Polytech. Univ., Hong Kong, China
  • fYear
    2012
  • fDate
    12-15 Aug. 2012
  • Firstpage
    400
  • Lastpage
    405
  • Abstract
    The existing client-server architecture has certain limitations to support a large volume of users in the virtual environment. To broadcast all data to all users, the network traffic becomes very high when the number of users increased. Therefore, it takes longer time for data to transmit between clients and server and the performance of server decreased. In this project, a new approach based on interest management is proposed to solve the problems. A client-server communication system is developed based on interest management concept, region-based filtering, which enables scalability and reduces the amount of data communication. The system divides the game world into different regions. The players will be grouped based on the region. The system only broadcast the data to the players within the same group. The experiment results have demonstrated the effectiveness of the proposed approach.
  • Keywords
    client-server systems; computer games; client-server architecture; client-server communication system; data communication; interest management; massive multiplayer online game; network traffic; region-based filtering; virtual environment; Bandwidth; Filtering; Games; Protocols; Servers; Sockets; interest management; massive multiplayer; online game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing, Communication and Computing (ICSPCC), 2012 IEEE International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4673-2192-1
  • Type

    conf

  • DOI
    10.1109/ICSPCC.2012.6335623
  • Filename
    6335623