• DocumentCode
    1883368
  • Title

    Redesign of a gamified Software Engineering course

  • Author

    Thomas, Cedric ; Berkling, Kay

  • Author_Institution
    Dept. of Comput. Sci., Cooperative State Univ. Baden Wurttemberg, Karlsruhe, Germany
  • fYear
    2013
  • fDate
    25-27 Sept. 2013
  • Firstpage
    778
  • Lastpage
    786
  • Abstract
    This paper builds on work previously published as best paper at CSEDU 2013 [1], which describes the motivation gap between the teacher´s view of student motivation and their actual motivation. As a result of this mismatch, the gamified Software Engineering course under observation [2], did not appeal to the students in the expected way. Our findings give rise to a number of design criteria for e-Learning and blended course that address the motivation gap in order to increase the number students that are able to self-regulate their studies and stay or become motivated by the course as defined by Dan Pink´s motivational factors: autonomy, mastery and purpose [3].
  • Keywords
    computer aided instruction; computer science education; educational courses; human factors; software engineering; CSEDU; Dan Pink motivational factors; blended course; design criteria; e-Learning; gamified software engineering course; motivation gap; scaffolding; student motivation; student studying self-regulation; teacher; Collaboration; Collaborative work; Conferences; Educational institutions; Electronic learning; Materials; Software engineering; blended learning; e-learning; education; gamification; motivation; software engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Collaborative Learning (ICL), 2013 International Conference on
  • Conference_Location
    Kazan
  • Type

    conf

  • DOI
    10.1109/ICL.2013.6644707
  • Filename
    6644707