• DocumentCode
    1884903
  • Title

    GPU lossless hyperspectral data compression system for space applications

  • Author

    Keymeulen, Didier ; Aranki, Nazeeh ; Hopson, Ben ; Kiely, Aaron ; Klimesh, Matthew ; Benkrid, Khaled

  • Author_Institution
    Jet Propulsion Lab., California Inst. of Technol., Pasadena, CA, USA
  • fYear
    2012
  • fDate
    3-10 March 2012
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    On-board lossless hyperspectral data compression reduces data volume in order to meet NASA and DoD limited downlink capabilities. At JPL, a novel, adaptive and predictive technique for lossless compression of hyperspectral data, named the Fast Lossless (FL) algorithm, was recently developed. This technique uses an adaptive filtering method and achieves state-of-the-art performance in both compression effectiveness and low complexity. Because of its outstanding performance and suitability for real-time onboard hardware implementation, the FL compressor is being formalized as the emerging CCSDS Standard for Lossless Multispectral & Hyperspectral image compression. The FL compressor is well-suited for parallel hardware implementation. A GPU hardware implementation was developed for FL targeting the current state-of-the-art GPUs from NVIDIA®. The GPU implementation on a NVIDIA® GeForce® GTX 580 achieves a throughput performance of 583.08 Mbits/sec (44.85 MSamples/sec) and an acceleration of at least 6 times a software implementation running on a 3.47 GHz single core Intel® Xeon™ processor. This paper describes the design and implementation of the FL algorithm on the GPU. The massively parallel implementation will provide in the future a fast and practical real-time solution for airborne and space applications.
  • Keywords
    adaptive filters; aerospace computing; data compression; graphics processing units; image coding; standards; CCSDS standard for lossless multispectral and hyperspectral image compression; Department of Defense; DoD limited downlink capability; GPU lossless hyperspectral data compression system; NASA limited downlink capability; NVIDIA GeForce GTX 580 GPU; National Aeronautics and Space Administration; adaptive filtering method; fast lossless algorithm; grpahics processing unit; space application; Graphics processing unit; Hyperspectral imaging; Image coding; Instruction sets; Instruments; Prediction algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace Conference, 2012 IEEE
  • Conference_Location
    Big Sky, MT
  • ISSN
    1095-323X
  • Print_ISBN
    978-1-4577-0556-4
  • Type

    conf

  • DOI
    10.1109/AERO.2012.6187255
  • Filename
    6187255