DocumentCode :
1886119
Title :
Projected displaced-mesh: A fast terrain visualization algorithm
Author :
Luo, Jianxin ; Ni, Guiqiang ; Luo, Kun
Author_Institution :
Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing
fYear :
2009
fDate :
11-12 April 2009
Firstpage :
226
Lastpage :
232
Abstract :
We present an algorithm called projected displaced-mesh (PDM) based on projected-grid for terrains. This algorithm is different from the previous algorithms. Our algorithm uses displaced-mesh. It creates terrain mesh by projecting, and then displaces the vertices from height field. Because of the use of projection, the algorithm has automatic view dependent continuous level of detail (CLOD), automatic view frustum culled characteristic, and there is no limitation on view position. The experiment shows that our algorithm generated a high quality image and has a very fast rendering-rate.
Keywords :
computational geometry; data visualisation; mesh generation; rendering (computer graphics); terrain mapping; automatic view frustum culled characteristic; continuous level-of-detail; projected displaced-mesh algorithm; rendering; terrain visualization algorithm; Acceleration; Automation; Displays; Large-scale systems; Layout; Programmable logic arrays; Real time systems; Rendering (computer graphics); Tin; Visualization; Projected Displaced-Mesh; Projected grid; continuous level of detail; terrain walkthrough; view-dependent deviation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Analysis and Signal Processing, 2009. IASP 2009. International Conference on
Conference_Location :
Taizhou
Print_ISBN :
978-1-4244-3987-4
Type :
conf
DOI :
10.1109/IASP.2009.5054576
Filename :
5054576
Link To Document :
بازگشت