Title : 
Real-time water rendering based on the graphics hardware acceleration
         
        
        
            Author_Institution : 
Sch. of Math. & Inf. Eng., Taizhou Univ., Linhai
         
        
        
        
        
        
            Abstract : 
This paper presents an efficient method for water rendering in real-time by taking advantage of the parallelism and programmability of a GPU (graphic processing unit). We propose a dynamical radial grid to tessellate the water surface and perform sampling and displacement mapping on the vertex shader. Some special effect is simulated to improve the photorealism of our real-time water rendering. The results show that our method is suitable for some real-time applications.
         
        
            Keywords : 
rendering (computer graphics); displacement mapping; graphic processing unit; graphics hardware acceleration; real-time water rendering; vertex shader; Acceleration; Application software; Central Processing Unit; Computational modeling; Computer graphics; Hardware; Rendering (computer graphics); Rough surfaces; Sea surface; Surface roughness; Displacement Mapping; Graphics Processing Unit; Level of Detail; Pixel Shader; Radial Grid; Real-Time Rendering; Vertex Shader; Water Rendering;
         
        
        
        
            Conference_Titel : 
Image Analysis and Signal Processing, 2009. IASP 2009. International Conference on
         
        
            Conference_Location : 
Taizhou
         
        
            Print_ISBN : 
978-1-4244-3987-4
         
        
        
            DOI : 
10.1109/IASP.2009.5054646