• DocumentCode
    1894292
  • Title

    Advancing the Layered Approach to Agent-Based Crowd Simulation

  • Author

    Banerjee, Bikramjit ; Abukmail, Ahmed ; Kraemer, Landon

  • Author_Institution
    Sch. of Comput., Univ. of Southern Mississippi, Hattiesburg, MS
  • fYear
    2008
  • fDate
    3-6 June 2008
  • Firstpage
    185
  • Lastpage
    192
  • Abstract
    We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in a hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents.
  • Keywords
    digital simulation; multi-agent systems; traffic engineering computing; agent-based crowd simulation; game industry; hall-evacuation scenario; path-plan offline; pedestrian area planning; scalable layered intelligence technique; Artificial intelligence; Computational modeling; Computer industry; Distributed computing; Drives; Educational institutions; Intelligent agent; Navigation; Parallel processing; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Principles of Advanced and Distributed Simulation, 2008. PADS '08. 22nd Workshop on
  • Conference_Location
    Roma
  • ISSN
    1087-4097
  • Print_ISBN
    978-0-7695-3159-5
  • Type

    conf

  • DOI
    10.1109/PADS.2008.13
  • Filename
    4545346