DocumentCode
1894292
Title
Advancing the Layered Approach to Agent-Based Crowd Simulation
Author
Banerjee, Bikramjit ; Abukmail, Ahmed ; Kraemer, Landon
Author_Institution
Sch. of Comput., Univ. of Southern Mississippi, Hattiesburg, MS
fYear
2008
fDate
3-6 June 2008
Firstpage
185
Lastpage
192
Abstract
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in a hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents.
Keywords
digital simulation; multi-agent systems; traffic engineering computing; agent-based crowd simulation; game industry; hall-evacuation scenario; path-plan offline; pedestrian area planning; scalable layered intelligence technique; Artificial intelligence; Computational modeling; Computer industry; Distributed computing; Drives; Educational institutions; Intelligent agent; Navigation; Parallel processing; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Principles of Advanced and Distributed Simulation, 2008. PADS '08. 22nd Workshop on
Conference_Location
Roma
ISSN
1087-4097
Print_ISBN
978-0-7695-3159-5
Type
conf
DOI
10.1109/PADS.2008.13
Filename
4545346
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