DocumentCode
189477
Title
Conceptual spaces and language games for an artificial fingertip
Author
McGovern, Patrick ; Lawry, Jonathan ; Rossiter, Jonathan ; Leonards, Ute
Author_Institution
Dept. of Eng. Math., Univ. of Bristol, Bristol, UK
fYear
2014
fDate
2-5 Nov. 2014
Firstpage
332
Lastpage
335
Abstract
Conceptual spaces are a representational framework in which concepts are defined by a set of attributes and an associated distance metric. Concepts are thus represented as convex regions within a conceptual space, which itself is made up of several feature dimensions. In this paper we describe a possible tactile conceptual space for an artificial fingertip. We then show how this space can be used in a language game, in which a population of autonomous agents co-evolves a set of shared tactile concepts. In particular, we have analysed a variety of textures and chosen two features to represent them. Given these features, we run simulations where agents use this conceptual space together with a language model, in order to communicate about a set of textures. Using a learning process to update their concepts based on the assertions of others, these agents can coordinate their descriptions of the textures they observe.
Keywords
robots; tactile sensors; artificial fingertip; language games; language model; tactile conceptual space; Games; Principal component analysis; Prototypes; Robot sensing systems; Sociology;
fLanguage
English
Publisher
ieee
Conference_Titel
SENSORS, 2014 IEEE
Conference_Location
Valencia
Type
conf
DOI
10.1109/ICSENS.2014.6985001
Filename
6985001
Link To Document