• DocumentCode
    189477
  • Title

    Conceptual spaces and language games for an artificial fingertip

  • Author

    McGovern, Patrick ; Lawry, Jonathan ; Rossiter, Jonathan ; Leonards, Ute

  • Author_Institution
    Dept. of Eng. Math., Univ. of Bristol, Bristol, UK
  • fYear
    2014
  • fDate
    2-5 Nov. 2014
  • Firstpage
    332
  • Lastpage
    335
  • Abstract
    Conceptual spaces are a representational framework in which concepts are defined by a set of attributes and an associated distance metric. Concepts are thus represented as convex regions within a conceptual space, which itself is made up of several feature dimensions. In this paper we describe a possible tactile conceptual space for an artificial fingertip. We then show how this space can be used in a language game, in which a population of autonomous agents co-evolves a set of shared tactile concepts. In particular, we have analysed a variety of textures and chosen two features to represent them. Given these features, we run simulations where agents use this conceptual space together with a language model, in order to communicate about a set of textures. Using a learning process to update their concepts based on the assertions of others, these agents can coordinate their descriptions of the textures they observe.
  • Keywords
    robots; tactile sensors; artificial fingertip; language games; language model; tactile conceptual space; Games; Principal component analysis; Prototypes; Robot sensing systems; Sociology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SENSORS, 2014 IEEE
  • Conference_Location
    Valencia
  • Type

    conf

  • DOI
    10.1109/ICSENS.2014.6985001
  • Filename
    6985001