DocumentCode :
189477
Title :
Conceptual spaces and language games for an artificial fingertip
Author :
McGovern, Patrick ; Lawry, Jonathan ; Rossiter, Jonathan ; Leonards, Ute
Author_Institution :
Dept. of Eng. Math., Univ. of Bristol, Bristol, UK
fYear :
2014
fDate :
2-5 Nov. 2014
Firstpage :
332
Lastpage :
335
Abstract :
Conceptual spaces are a representational framework in which concepts are defined by a set of attributes and an associated distance metric. Concepts are thus represented as convex regions within a conceptual space, which itself is made up of several feature dimensions. In this paper we describe a possible tactile conceptual space for an artificial fingertip. We then show how this space can be used in a language game, in which a population of autonomous agents co-evolves a set of shared tactile concepts. In particular, we have analysed a variety of textures and chosen two features to represent them. Given these features, we run simulations where agents use this conceptual space together with a language model, in order to communicate about a set of textures. Using a learning process to update their concepts based on the assertions of others, these agents can coordinate their descriptions of the textures they observe.
Keywords :
robots; tactile sensors; artificial fingertip; language games; language model; tactile conceptual space; Games; Principal component analysis; Prototypes; Robot sensing systems; Sociology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SENSORS, 2014 IEEE
Conference_Location :
Valencia
Type :
conf
DOI :
10.1109/ICSENS.2014.6985001
Filename :
6985001
Link To Document :
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