• DocumentCode
    1903056
  • Title

    What is difference between Korean and Japanese Online Game Users: Analysis with a Multi-group Structural Model

  • Author

    Moon, Jae-Young ; Lee, ´Sang-Chul ; Kim, Nam-Hee ; Suh, Yung-Ho

  • Author_Institution
    Sch. of Bus. Adm., Kyung Hee Univ., Seoul
  • fYear
    2005
  • fDate
    27-29 Nov. 2005
  • Firstpage
    112
  • Lastpage
    112
  • Abstract
    To compete successfully in today´s global online game markets, a cross national analysis is becoming a more important issue. The purpose of this research is to identify if causalities among flow and customer loyalty are different between Korean and Japanese online games. To perform our research, we use Multi- group Structural Equation Model.
  • Keywords
    computer games; user interfaces; Japanese online game users; Korean online game users; cross national analysis; customer loyalty; multi group structural equation model; Companies; Equations; Feedback; Fluid flow measurement; Game theory; Information analysis; Management information systems; Optimal control; Psychology; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Semantics, Knowledge and Grid, 2005. SKG '05. First International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7695-2534-2
  • Electronic_ISBN
    0-7695-2534-2
  • Type

    conf

  • DOI
    10.1109/SKG.2005.145
  • Filename
    4125900