• DocumentCode
    1903482
  • Title

    Survey of Collision Detection in Roaming of Virtual Environment

  • Author

    Zhao, Wei ; Zhang, Ying

  • Author_Institution
    Inf. Technol. Acad., Jilin Agric. Univ., Changchun, China
  • Volume
    3
  • fYear
    2012
  • fDate
    23-25 March 2012
  • Firstpage
    552
  • Lastpage
    556
  • Abstract
    This paper proposed a new collision detection algorithm that is based based on the combination of improved OBB bounding hierarchy and KD-tree acceleration of ray tracing used in Vega Pirme. This method can solve the drawback of low accuracy according to vector collision detection algorithm of intersecting detection on Vega Prime. Experimental results show that the algorithm can speed up the rate of collision detection and it can complete the virtual environment roaming issues that arise during the collision accurately and quickly.
  • Keywords
    object detection; ray tracing; trees (mathematics); virtual reality; KD-tree acceleration; OBB bounding hierarchy; Vega Pirme; intersecting detection; ray tracing; vector collision detection algorithm; virtual environment roaming; virtual reality technology; virtual tour system; Algorithm design and analysis; Approximation algorithms; Approximation methods; Detection algorithms; Ray tracing; Real time systems; Vectors; Vega Prime; bounding box; collision detection; virtual tour;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Electronics Engineering (ICCSEE), 2012 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4673-0689-8
  • Type

    conf

  • DOI
    10.1109/ICCSEE.2012.402
  • Filename
    6188235