• DocumentCode
    1905185
  • Title

    Multiresolution techniques for rain rendering in virtual environments

  • Author

    Puig-Centelles, Anna ; Ripolles, Oscar ; Chover, Miguel

  • Author_Institution
    Dept. of Languages & Comput. Syst., Univ. Jaume I, Castellon
  • fYear
    2008
  • fDate
    27-29 Oct. 2008
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Virtual environments often include rain and other atmospheric phenomena which are difficult to simulate in real time. In the field of virtual reality a number of solutions have been proposed which offer realistic but costly rain systems. Our proposal consists in developing a solution to facilitate the creation of rain scenes and to reduce the cost of previous particle systems, while maintaining the realistic appearance of rain . This objective is accomplished by performing a suitable management of the particle system. We include level-of-detail techniques in order to adapt the number of particles, their location and their size according to the position of the observer and distance to the particles. The framework we propose is completely integrated within the GPU, thus offering a solution which is fast and efficient.
  • Keywords
    rendering (computer graphics); virtual reality; GPU; atmospheric phenomena; level-of-detail techniques; multiresolution techniques; rain rendering; virtual environments; virtual reality; Atmospheric modeling; Computational modeling; Computer graphics; Costs; Geometry; Layout; Rain; Rendering (computer graphics); Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Information Sciences, 2008. ISCIS '08. 23rd International Symposium on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4244-2880-9
  • Electronic_ISBN
    978-1-4244-2881-6
  • Type

    conf

  • DOI
    10.1109/ISCIS.2008.4717861
  • Filename
    4717861