Title :
Using evolutionary programing to create neural networks that are capable of playing tic-tac-toe
Author_Institution :
Orincon Corp., San Diego, CA, USA
Abstract :
The use of evolutionary programming for adapting the design and weights of a multi-layer feedforward perceptron in the context of machine learning is described. Specifically, it is desired to evolve the structure and weights of a single hidden layer perceptron such that it can achieve a high level of play in the game tic-tac-toe without the use of heuristics or credit assignment algorithms. Conclusions from the experiments are offered regarding the relative importance of specific mutation operations, the necessity for credit assignment procedures, and the efficiency and effectiveness of evolutionary search
Keywords :
feedforward neural nets; learning (artificial intelligence); stochastic programming; credit assignment algorithms; credit assignment procedures; evolutionary programing; evolutionary search; heuristics; machine learning; multi-layer feedforward perceptron; mutation operations; neural networks; single hidden layer perceptron; tic-tac-toe; Evolution (biology); Genetic algorithms; Genetic mutations; Genetic programming; Intelligent systems; Learning systems; Machine intelligence; Machine learning; Machine learning algorithms; Neural networks;
Conference_Titel :
Neural Networks, 1993., IEEE International Conference on
Conference_Location :
San Francisco, CA
Print_ISBN :
0-7803-0999-5
DOI :
10.1109/ICNN.1993.298673