DocumentCode
1911296
Title
A Framework for Improved Adolescent and Child Safety in MMOs
Author
Penna, Lyta ; Clark, Andrew ; Mohay, George
Author_Institution
Inf. Security Inst., Queensland Univ. of Technol., Brisbane, QLD, Australia
fYear
2010
fDate
9-11 Aug. 2010
Firstpage
33
Lastpage
40
Abstract
This paper presents an approach to providing better safety for adolescents playing online games. We highlight an emerging paedophile presence in online games and offer a general framework for the design of monitoring and alerting tools. Our method is to monitor and detect relationships forming with a child in online games, and alert if the relationship indicates an offline meeting with the child has been arranged or has the potential to occur. A prototype implementation with demonstrative components of the framework has been created and is introduced. The prototype demonstration and evaluation uses a teen rated online relationship-building environment for its case study, specifically the predominant Massive Multiplayer Online Game (MMO) World of Warcraft.
Keywords
behavioural sciences computing; computer games; safety; World of Warcraft; adolescent safety; child safety; massive multiplayer online game; offline meeting; paedophile presence; teen rated online relationship building environment; Databases; Electronic mail; Games; Monitoring; Pediatrics; Prototypes; Software; Child online safety; Hazardous online relationships; Internet safety; MMO; Meeting offline; World of Warcraft;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Social Networks Analysis and Mining (ASONAM), 2010 International Conference on
Conference_Location
Odense
Print_ISBN
978-1-4244-7787-6
Electronic_ISBN
978-0-7695-4138-9
Type
conf
DOI
10.1109/ASONAM.2010.66
Filename
5562791
Link To Document