• DocumentCode
    1911315
  • Title

    Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment

  • Author

    Hsu, Yu-Jen ; Shih, Ju-Ling ; Chen, Chien-Huang

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2012
  • fDate
    20-22 Sept. 2012
  • Firstpage
    153
  • Lastpage
    158
  • Abstract
    This research is to design a digital game, Emotion Labyrinth, to help users to learn to rationalize emotions in the gaming process. It is a 3D simulated game through which the users learn to turn negative emotions into positive emotions. At the end of the game, the system would generate a narrative story describing the users emotional changes happened in the process so that the users can revisit his/her experiences once more. Qualitative research approach is used to present a case study about the results of his rational emotive scale, gaming path analysis, as well as the observation and interview. The user expressed the process to be helpful that allows him to inspect his internal emotions from the story generated by the game.
  • Keywords
    behavioural sciences computing; computer games; 3D game environment; 3D simulated game; Emotion Labyrinth; digital game; gaming path analysis; internal emotion inspection; narrative story; negative emotion; positive emotion; qualitative research approach; rational emotive scale; Educational institutions; Face; Games; Humans; Interviews; Medical treatment; Semantics; 3D Game; Emotion Labyrinth; Rational Emotions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Applied Informatics (IIAIAAI), 2012 IIAI International Conference on
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-1-4673-2719-0
  • Type

    conf

  • DOI
    10.1109/IIAI-AAI.2012.39
  • Filename
    6337176