• DocumentCode
    1911967
  • Title

    The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan

  • Author

    Wang, Shih Ting ; Yang, Jie Chi ; Chen, Sherry Y. ; Kuo, Wen Chi

  • Author_Institution
    Grad. Inst. of Network Learning Technol., Nat. Central Univ., Taoyuan, Taiwan
  • fYear
    2012
  • fDate
    20-22 Sept. 2012
  • Firstpage
    263
  • Lastpage
    266
  • Abstract
    The aim of this study is to investigate the relationship between online gaming behavior and special underlying social group structures through the use of player information of a certain MMORPG. Data were collected from the logs of an MMORPG in 2011, recording five types of gaming behaviors, player gender, avatar gender and avatar occupation types to investigate whether different avatars affect gaming behavior. This study includes 1,727 male players and 656 female players. The results indicate that the six-cluster model has the goodness of model fit. Different clusters differ in the five different types of gaming behaviors and the choice of avatar gender and occupations. This result shows that different avatar roles will influence players´ gaming behaviors.
  • Keywords
    avatars; computer games; pattern clustering; MMORPG; avatar gender; avatar occupation types; avatar occupations; online gaming behavior; player gender; player information; six-cluster model; social group structures; Abstracts; Analytical models; Avatars; Communities; Educational institutions; Games; Internet; Cluster; Gaming Behavior; Latent Class Model; MMORPG;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Applied Informatics (IIAIAAI), 2012 IIAI International Conference on
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-1-4673-2719-0
  • Type

    conf

  • DOI
    10.1109/IIAI-AAI.2012.60
  • Filename
    6337200