DocumentCode :
1912066
Title :
Partial leading in pursuit and evasion games
Author :
Arney, Chris ; Peterson, Elisha
Author_Institution :
Dept. of Math. Sci., United States Mil. Acad., West Point, NY, USA
fYear :
2010
fDate :
5-8 Dec. 2010
Firstpage :
1419
Lastpage :
1430
Abstract :
Pursuit and evasion games encompass a large class of games in which one or more “pursuers” attempt to find and/or capture one or more “evaders”. These games have immense practical importance, yet their mathematics is not fully-understood outside of a limited number of simple cases. This paper introduces PursuitSim, a simulation platform for pursuit and evasion games in which the user interactively explores these games by dynamically adjusting algorithm parameters. The dynamic and exploratory nature of the platform allows the user to quickly ascertain broad patterns and test hypotheses. We discuss insights gained using the platform on the efficacy of “leading” strategies in situations where the pursuer can make reasonable assumptions about the path of the evader.
Keywords :
computer games; user interfaces; PursuitSim; evasion game; leading strategy; pursuit game; Analytical models; Games; Lead; Mathematical model; Path planning; Target tracking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference (WSC), Proceedings of the 2010 Winter
Conference_Location :
Baltimore, MD
ISSN :
0891-7736
Print_ISBN :
978-1-4244-9866-6
Type :
conf
DOI :
10.1109/WSC.2010.5679049
Filename :
5679049
Link To Document :
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