• DocumentCode
    1912066
  • Title

    Partial leading in pursuit and evasion games

  • Author

    Arney, Chris ; Peterson, Elisha

  • Author_Institution
    Dept. of Math. Sci., United States Mil. Acad., West Point, NY, USA
  • fYear
    2010
  • fDate
    5-8 Dec. 2010
  • Firstpage
    1419
  • Lastpage
    1430
  • Abstract
    Pursuit and evasion games encompass a large class of games in which one or more “pursuers” attempt to find and/or capture one or more “evaders”. These games have immense practical importance, yet their mathematics is not fully-understood outside of a limited number of simple cases. This paper introduces PursuitSim, a simulation platform for pursuit and evasion games in which the user interactively explores these games by dynamically adjusting algorithm parameters. The dynamic and exploratory nature of the platform allows the user to quickly ascertain broad patterns and test hypotheses. We discuss insights gained using the platform on the efficacy of “leading” strategies in situations where the pursuer can make reasonable assumptions about the path of the evader.
  • Keywords
    computer games; user interfaces; PursuitSim; evasion game; leading strategy; pursuit game; Analytical models; Games; Lead; Mathematical model; Path planning; Target tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference (WSC), Proceedings of the 2010 Winter
  • Conference_Location
    Baltimore, MD
  • ISSN
    0891-7736
  • Print_ISBN
    978-1-4244-9866-6
  • Type

    conf

  • DOI
    10.1109/WSC.2010.5679049
  • Filename
    5679049