DocumentCode
1912629
Title
A Simple Framework for Natural Animation of Digitized Models
Author
De Aguiar, Edilson ; Zayer, Rhaleb ; Theobalt, Christian ; Seidel, Hans-Peter ; Magnor, Marcus
Author_Institution
Max-Planck-Inst. fur Informatik, Saarbrucken
fYear
2007
fDate
7-10 Oct. 2007
Firstpage
3
Lastpage
10
Abstract
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh- based and requires only a minimum of manual interaction. The only manual step needed to create moving virtual people is the placement of a sparse set of correspondences between the input data and the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations directly from optical motion capture data.
Keywords
avatars; computational geometry; computer animation; mesh generation; motion estimation; solid modelling; digitized model natural animation; input optical motion capture data; lifelike character animations; mesh-based method; scanned human characters; virtual people; Animation; Biological system modeling; Character generation; Computer graphics; Humans; Joints; Kinematics; Shape; Skeleton; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2007. SIBGRAPI 2007. XX Brazilian Symposium on
Conference_Location
Minas Gerais
ISSN
1530-1834
Print_ISBN
978-0-7695-2996-7
Type
conf
DOI
10.1109/SIBGRAPI.2007.14
Filename
4368162
Link To Document