• DocumentCode
    1912629
  • Title

    A Simple Framework for Natural Animation of Digitized Models

  • Author

    De Aguiar, Edilson ; Zayer, Rhaleb ; Theobalt, Christian ; Seidel, Hans-Peter ; Magnor, Marcus

  • Author_Institution
    Max-Planck-Inst. fur Informatik, Saarbrucken
  • fYear
    2007
  • fDate
    7-10 Oct. 2007
  • Firstpage
    3
  • Lastpage
    10
  • Abstract
    We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh- based and requires only a minimum of manual interaction. The only manual step needed to create moving virtual people is the placement of a sparse set of correspondences between the input data and the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations directly from optical motion capture data.
  • Keywords
    avatars; computational geometry; computer animation; mesh generation; motion estimation; solid modelling; digitized model natural animation; input optical motion capture data; lifelike character animations; mesh-based method; scanned human characters; virtual people; Animation; Biological system modeling; Character generation; Computer graphics; Humans; Joints; Kinematics; Shape; Skeleton; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2007. SIBGRAPI 2007. XX Brazilian Symposium on
  • Conference_Location
    Minas Gerais
  • ISSN
    1530-1834
  • Print_ISBN
    978-0-7695-2996-7
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2007.14
  • Filename
    4368162